Alright, let's talk about game plans again.
Even though I'm not great at planning, let's see...
Remember Antifector and Fathomless? Forget about the first one... probably about the last one as well. Both were good ideas but they got scrapped.
They can't be compared to our new game, which does not have a title yet! I'm making a playable demo so it becomes an actual game, more than just a "plan"
Something else? No. I don't want to have long-term plans because actually... I can't. I need to focus in one game that can take Antifector's place.