Game Plans II

6 months agoNicolas
Alright, let's talk about game plans again.

Even though I'm not great at planning, let's see...
Remember Antifector and Fathomless? Forget about the first one... probably about the last one as well. Both were good ideas but they got scrapped.

They can't be compared to our new game, which does not have a title yet! I'm making a playable demo so it becomes an actual game, more than just a "plan"

Something else? No. I don't want to have long-term plans because actually... I can't. I need to focus in one game that can take Antifector's place.

So, wait.
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When we were about to make the 2nd trailer for Insert Paper, I thought that making a logo animation for Startreming would be very cool. So I asked for a jingle to Noximus and he had a neat idea for the animation.

I started making it on Unity and this is the result. Hope you like it!

Yeah, this is my Firefox history. I'm currently listening to an extended version of Tracking Device.

I'm looking for inspiration and for me, HL is a big source of that.
Hello guys.

With the upcoming release of Insert Paper, I think it's time to plan some things for the future.

Insert Paper is going to be released in a few weeks. Nothing much is left.
But after that, we're not going to continue developing games for a while.

This is because we will change the way we've been developing games. Mainly, improve Unity and our tools to make things.

That being said, Fathomless is going to be pushed to 2018.
Antifector? It might arrive before, but I'm not sure.
After three days working on it, I have realized I'm not moving forward developing Insert Paper. And the worst thing is that I'm not close to release, yet.

Here I explain why.

This room is one of the reasons.

Right after I published the trailer, I went on vacations. We published the store page which can be found here.

Everything was awesome and looking good. The game was pretty close to release, and I was excited.

Then, I received some reviews about the trailer and the one that made me think was... "how long is the game?". Well, probably 30 minutes? You just have to put 5 correct papers and you will get very close to the ending.

I was a bit worried and I spent some days thinking how to improve the game's length. Also I was worried that it might get boring after a while.

I usually spend a lot of time working in the details and polishing everything.

One day, talking to Noximus, one of Insert Paper's music producers, I decided that I had to change the whole gameplay cycle. Instead of just grabbing a paper, editing and inserting, I wanted a pause.

That "pause" is going to make the game much better. Also the gameplay progression, easy in the beggining but slowly becoming harder.

But that isn't the only thing that is going to delay the game a few weeks. The details, like secrets and hidden gameplay features, are going to take some time as well.

Room design is also a new "procedural" feature.

Anyway! I haven't set a release date, but I'm sure the game will be published in August.
(this article also works as an excuse to show some new pictures)
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My game plans

1 year agoNicolas
Hey people.
I have some game plans for the future, at least for the rest of 2017.

After publishing Insert Paper, probably in the first weeks of August, I'm going to continue developing games.

As you might know, it's been 3 months that Antifector got Greenlit and it hasn't been published. This is because we're going to fully remake the game in Unity 5. The original game was made in Unity 4, which is pretty old and it doesn't look great like I have in mind.

Also, I'm going to work with the new additions, mainly with Niko in the music.

Fathomless is also on the works, but that one is far behind.
For this game, I want it to be very cool. Doesn't have to be another horror game, so we have to polish the light-based gameplay and the atmosphere. But we'll need budget for that, and yeah, time.

Right now, I'm just thinking about Insert Paper, polishing story mode, graphics and gameplay progression.

Also, I have more plans for Insert Paper, but I'll wait for release to tell.
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Hello! I have finished a new flash game and published it on Newgrounds, while we're working on Antifector. It's called ^FOR.

This one is a skill-based game, about avoiding things clicking with the mouse. Simple, but challenging.

Try it!